Jan 30, 2009, 06:28 PM // 18:28
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#2
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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nope, very sorry, but I would recommend running a warmongers/warding support rit or a template like that. Arena monk bars are stale, and, as you indeed stated, pretty gay.
Spirits getting destroyed aren't very problematic as long as they're cheap and called [life] or [destruction] ^^.
People don't usually lineback too well in RA and due to the random nature good off monk support is rather rare. You can stumble on an occasional FF necro and that's about it. AND people always monk stomp.
Ofc noone is going to stop you from running ZB-prot or Ninja monk->[return] says hi.
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Jan 30, 2009, 09:18 PM // 21:18
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#3
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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[build=RA Monk;OwEU02HCxaSkENgaECEba1E4FzFA]
I use this build in RA.
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Jan 30, 2009, 09:27 PM // 21:27
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#4
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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All you need is [guardian] and [peace and harmony] instead of like 5 skills doing the same thing but less effectively like your bar has.
Tons of melee, stances are for wusses, learn how to see a war/sin coming and maintain guardian and it's that easy.
TONS of mesmer/necros with 7 hexes on their bar, one simple pnh will rule out one talentless hex spammer easily.
The rest is whatever. Just watch rangers if you're gonna use guardian and know the recharge on [savage shot] and [distracting shot] because you can bet your ass they'll be spamming them on recharge.
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Jan 30, 2009, 09:33 PM // 21:33
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#5
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Ascalonian Squire
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Evil eye - you infuse in RA? Not that I think you're lying, I just don't think you win with that. WoH is your infuse. You simply dont have the energy to infuse, and if you do, someone will catch on and kd your ass into the ground.
It's funny, but people don't realize how much monking depends on your non-monk teammates. If you play with a team of 3 clowns with defy pain, and you keep them alive for a good 3 minutes before dropping and ultimately getting flawlessed, people say you suck. Then you play with a team of 3 people that actually do damage and you flawless a shit team they go "wow! you're pr0" - super, super irritating. Because neither is right, and you'll get both comments within the space of 10 minutes.
Don't know what to say. I will find a fun and creative monking build eventually
And uh - gift3d - hex spammers never really killed me. It's a hex spammer with two kd clowns that kill me. Hex spammers are so squishy and easy to shut down that I've never really had a problem with them assuming my teammates weren't utter retards, which they are a lot of the time. And after monks, mesmers are the next class people tend to pile up on.
Quote:
Originally Posted by Gift3d
stances are for wusses, learn how to see a war/sin coming and maintain guardian and it's that easy.
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Yeah... guardian isn't foolproof. Monks that only have guardian drop like flies to a well timed shock.
And I know I'm talking too much here - but it's knockdowns that kill you. Everything else you can heal through or guardian past, whatever. It's when you're sitting on your ass and 3 melees are chopping away at you that you come to that revelation.
Last edited by Cobalic; Jan 30, 2009 at 09:45 PM // 21:45..
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Jan 30, 2009, 10:06 PM // 22:06
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#6
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Gift3d
Tons of melee, stances are for wusses, learn how to see a war/sin coming and maintain guardian and it's that easy.
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It isn't that difficult to defend against most sins/warriors for a little while even if they are good. However, if your team sucks, you have to cover their butt as well as yours. Stances are great when you have to use guardian on someone else. 50% isn't enough since warriors/sins do get lucky.
Quote:
Originally Posted by Gift3d
Just watch rangers if you're gonna use guardian and know the recharge on [savage shot] and [distracting shot] because you can bet your ass they'll be spamming them on recharge.
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Interrupt spammers are easy to deal with though they may get occasionally lucky. However, there are still good interrupters in RA and you can bet your bottom dollar that Guardian will not be enough over a fair amount of time, especially if you have to share it with other team mates.
Lesson is to bring stances unless you can think of a better way to shut down most rangers, sins, and warriors.
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Jan 31, 2009, 12:47 AM // 00:47
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#7
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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Quote:
Originally Posted by Cobalic
Evil eye - you infuse in RA? Not that I think you're lying, I just don't think you win with that. WoH is your infuse. You simply dont have the energy to infuse, and if you do, someone will catch on and kd your ass into the ground.
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You seem to get gvg and RA confused.
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Jan 31, 2009, 12:55 AM // 00:55
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#8
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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keeping your offense clean is the key to winning. i recommend bringing draw conditions, mending touch, holy veil and cure hex for WoH bars. OR cure hex and dismiss condition + PnH.
if you can survive but your offense cant kill shit due to hexes and/or conditions, you will get pressured to death, guaranteed.
Last edited by X Cytherea X; Jan 31, 2009 at 12:57 AM // 00:57..
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Jan 31, 2009, 05:18 AM // 05:18
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by X Cytherea X
keeping your offense clean is the key to winning. i recommend bringing draw conditions, mending touch, holy veil and cure hex for WoH bars. OR cure hex and dismiss condition + PnH.
if you can survive but your offense cant kill shit due to hexes and/or conditions, you will get pressured to death, guaranteed.
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Surprisingly Cytherea's post is probably the most helpful one in the thread. As a monk you have to realise that unless your team can deal pressure back, your just going to take more pressure. Removal is extremely important as you need to allow to useful members of your team to operate as clean as possible so they can do their job.
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Jan 31, 2009, 08:56 AM // 08:56
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#10
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Academy Page
Join Date: Jan 2008
Guild: Unemployed
Profession: R/Mo
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A while back, I used to run this in RA:
[Weapon of Remedy] [Weapon of Warding] [Wielders Boon] [Warmongers weapon] [Ancestors Rage] [Weapon of Shadow] [Glyph of Lesser Energy] [Resurrection Signet]
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Jan 31, 2009, 09:05 AM // 09:05
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#11
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Krytan Explorer
Join Date: Jul 2006
Location: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Guild: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Profession: W/Mo
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Just don't run PnH in RA. It can't keep up with 3 melee teams for example. Sure it's nice against hexes, but you just have to l2 cover veil and run secondary hex removal (cure/spotless mind).
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Jan 31, 2009, 09:17 AM // 09:17
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#12
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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I have found that again competent Warriors, Dervs, Rangers, and Assassins, bringing [[Guardian] is largely worthless without having additional protection. I've had a lot of fun (and success) bringing Prot builds with [[Melandru's Resilience]. I haven't done Monk RA in probably a month now, so I could be out of touch, but the following setup worked pretty well:
[build=Mo/R protection=11+1+1 divine=8+1 healing=8+1 wilderness=9][reversal of fortune][patient spirit][guardian][shield of absorption][draw conditions][remove hex][melandru's resilience][resurrection signet][/build]
I usually don't bring a res when Monking, but this bar brings just enough support to be able to spare 3 seconds for a res if you aren't under heavy pressure. I usually stack as many conditions and hexes on as I can (although I bring an anti-daze rune/shield) but keep an eye out for nasty hexes like [[Spiteful Spirit] and especially [[Visions of Regret] and [[Backfire]. That's why [[Remove Hex] made the bar.
I want to play around with running a Bonder build around MR, most MR builds are weak on party healing because of the two skill slots required to run MR properly. With the team bonded, healing them should not be as much of a problem (and spikes will be far less threatening) and the Monk should be able to save all of the enchantments for saving him/herself. I'll get around to this after the finale this weekend.
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Jan 31, 2009, 02:24 PM // 14:24
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#13
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^ I may try that out sometime with Holy Veil instead of Remove Hex, and probably Natty Stride instead of the res.
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Jan 31, 2009, 04:50 PM // 16:50
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#14
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Jungle Guide
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[build box name="Hybrid Smiter" hea=10+1+1 smi=10+2 div=8+1 tac=8 prof=Mo/W][Word of Healing][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Cure Hex][Shield Stance][Disciplined Stance][/build]
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Feb 01, 2009, 02:44 AM // 02:44
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#15
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Evil Eye
[build=RA Monk;OwEU02HCxaSkENgaECEba1E4FzFA]
I use this build in RA.
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I would go with this one.
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Feb 02, 2009, 04:09 PM // 16:09
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#16
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Sun Fired Blank
[build box name="Hybrid Smiter" hea=10+1+1 smi=10+2 div=8+1 tac=8 prof=Mo/W][Word of Healing][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Cure Hex][Shield Stance][Disciplined Stance][/build]
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looks good. i should try it later
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Feb 02, 2009, 08:24 PM // 20:24
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#17
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Sun Fired Blank
[build box name="Hybrid Smiter" hea=10+1+1 smi=10+2 div=8+1 tac=8 prof=Mo/W][Word of Healing][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Cure Hex][Shield Stance][Disciplined Stance][/build]
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If you're looking for something new, yeah, this will work. But the traditional fortress monk is more resilient.
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Feb 02, 2009, 09:57 PM // 21:57
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#18
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Age
I would go with this one.
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I don't understand why you use Infuse. There isn't really a spike in RA and usually the people will go for the monk anyway. Therefore isn't infuse just a waste? The energy cost for infuse isn't helping...
I've found Rejuv signet to be absolutely amazing for energy and daze.
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Feb 03, 2009, 09:21 AM // 09:21
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by MasterSasori
I don't understand why you use Infuse. There isn't really a spike in RA and usually the people will go for the monk anyway. Therefore isn't infuse just a waste? The energy cost for infuse isn't helping...
I've found Rejuv signet to be absolutely amazing for energy and daze.
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I was going to actually say that Sig of Rejuv.
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